Capital City Elite Hockey League - League Rules




Section 1 – General


  1. The Rink


The rink attendants are in charge of the facility. When they speak, please LISTEN to them. Any team that causes problems in this regard will be asked to leave the LEAGUE.


  1. Smoking


“No Smoking” signs are posted in arena.  The entire facility is a non-smoking facility.


  1. Parking


Although finding a parking spot can be difficult at times, please refrain from parking directly in front of the main doors. This area MUST be kept clear for emergency vehicles. Rink Attendants will have your vehicles tagged and towed at owner expense.  Handicapped parking is meant for that purpose so please be courteous and refrain from parking in those stalls designated as such.


  1. Dressing Rooms


  1. Locks for the dressing rooms are available from the rink attendant. Please make sure you obtain a lock so your room can be secured. Also make sure to bolt the shower door shut. The league and arena management/staff are not responsible for any missing or stolen items. Please leave expensive items at home or in your car.

  2. Rooms are to be kept clean and free of empty cans and tape.

  3. Please use recycle container where available.

  4. The arena management has set down a thirty-minute time limit after each game, especially the final game of the evening, to clear dressing rooms. Please adhere to this time limit.


  1. Zamboni Floods


No player(s) are allowed on the ice or the bench until the Zamboni machine is off the ice and the gates are closed. The rink attendant will strictly enforce this rule, which could result in a delay in your game.


  1. Arena Damage


  1. Any, player, coach, manager, or team official abusing or causing damage to any of the facilities used for league play will incur a fine against his team for the cost of repairs.


7.  Spectators


  1. Spectators are the responsibility of their respective teams. Any spectator(s) found disobeying arena rules, drinking, or disrupting the hockey game will be asked to leave the premises. The game could be suspended until the spectator(s) are removed. Any problems with a team’s fans will be dealt with through the Teams Representative, including fines.

  2. Children are NOT allowed into and or around the Players Box or the Penalty Box whether or not they are wearing a helmet.  They must remain in the stands throughout the game.


Section 2 – Equipment


1.  Protective Equipment


  1. All equipment must be safe and in adequate condition. Players are encouraged to wear approved hockey equipment over their entire body, however, if a player chooses not to wear a certain body part of the standard hockey equipment, they do so at their own risk.  There is no requirement for a player to wear any particular piece of equipment, except for a helmet designed for hockey.  The helmet does not need to be CSA approved

  2. Excessively long chinstraps are not allowed. Cages or Visors fastened with tape, lace, etc. are not allowed. For violation of this rule you will be ordered to leave the game until you have corrected the problem.

  3. Any player that does not abide by the previous equipment rules will be given a minor penalty, and be ordered to leave the game, and a substitute player will serve for his penalty.  

  4. If a player loses his helmet during play, he/she must stop immediately, and redress the helmet. Those who fail to do this and proceed to be involved in the play will be given a minor penalty for illegal equipment.


2.  League Jerseys


  1. All teams must have their players in the team colors, not a mix of odd jerseys. Team colors must be registered with the league.

  2. Players are not allowed to tape numbers to the backs of their jerseys, except if no spare jerseys exist and not doing so will result in game forfeit.

  3. All jerseys must cover elbow pad area completely. A player with exposed elbow pads will be asked to leave the game until they rectify the problem.  


3.  Pucks


Home teams are responsible for supplying all game pucks.  If for some reason the home team runs out pucks during the game, the visitor team will then be asked to supply the pucks for the remainder of the game.


Section 3 – General Playing Rules and Game Format


1.  Glove Passes


As in the NHL, a player in his defensive zone only may pass the puck with his glove to a teammate providing the team does not gain an offensive advantage. Holding or covering the puck may result in a Delay of Game penalty being assessed.


2.  Delayed Offside


  1. The delayed offside rule will be in effect. When an offside player makes contact with the blue line with his skate after the puck was shot in, the delayed off-side will be canceled. All players must be either clear of the zone or in contact for the delay call to be cancelled.

  2. If the offensive team has players caught in their opponent’s zone and the puck is shot on goal, causing the goaltender to play the puck, play shall be stopped immediately.


3.  Time outs


One-30 second timeout is allowed per game unless, in the referee’s discretion, there is not enough time left in the ice slot.

4.  Touch Icing


Icing will occur if the puck is iced from the defensive zone.  This means from the RED line. Icing will be “non-touch” icing.


5.  Center Ice “Red Line”


The center ice red line is completely removed for off-side, but is in play as the indicator line for icing.  There will be no calls made for “two-line passing”.

6.  Composition of Team **


  1. A player must have played one game by January 1/22. As of February 1/22 Teams must declare their 30 man including  goalies roster set and submitted to the league. To be eligible player must have played one game with their own team.


  1.  The final rosters must be in by February 1/22.


  1. A team showing up without a full team. Forfeit- Teams have a gentlemen’s agreement > The forfeiting team must provide a 24 of beer to the opposing team. This will be the responsibility of the forfeiting team. *No league involvement* The Forfeiting team will also lose 2 points the first time and 4 points on the second time they Forfeit .


  1. All games must be played with a minimum of six players. A team who does not have a goaltender will be allowed 10 minutes from the start of the game to have one in full gear. During this time the game clock will be used to count down the ten minutes. As time permits the game will proceed with a goaltender. The referee may shorten the game in order to finish in the scheduled time.  A minor “delay of game” will be assessed to the offending team. If a goalie is not ready after 10 minutes the game will be suspended (some leeway may be given depending on the condition of the goalie).

  2. Whenever, and for whatever reason a goaltender is ejected from the game or injured and is unable to play, the team will be given ten minutes to dress another player, with the rules previously explained in the paragraph above. Once a substitute player is given the goaltenders privileges, he must use the goaltender stick, gloves, helmet and proper facial protection. He would not have to wear goal pads if he chooses not to.


    1. A team, in an emergency situation, may use a goaltender from another team. Be sure to keep your goaltenders name on the game sheet as he/she may show up late.

    2. Where a team is unable to place the minimum amount of players on the ice to which they are entitled whether this is due to penalties, absences, or injuries, the referee shall suspend the game and report the incident to the league directors. The team that cannot field the required number of players will forfeit the game. (Rule # 1 above may apply).

    3. A player can only play for one team (except goaltenders where required in an emergency).

7.  Game Format **


  1. Warm up - four minutes (starting on game starting time)

    1. 1st Period - 20 minutes/straight time, last min stop time

    2. 2nd Period - 20 minutes/straight time, last min stop time

    3. 3rd Period - 20 minutes/straight time, last 3 mins. Stop time.  The last 3 mins. Will not be stop time if the score differential is 3 or more.

    4. Floods will occur between every two (2) periods

    5. Sunday games DO NOT have a flood between periods

    6. The referee may go to straight time in the last minutes if the remaining ice-time is less than the straight time.  


8.  Line Changes


  1. Line changes on a whistle are allowed but the “quick-change” rule is in effect.


Quick change Procedure:

The back ref will give ten seconds for the teams to change.  After ten seconds, he will blow his whistle and the zone ref will drop the puck 5 seconds after unless both players are ready before this time.  The teams will only receive one warning.

The ref has two options: 1. Drop the puck or 2. Assess a penalty for delay the game.


  1. Teams cannot change when they are shorthanded unless:

  1. A goal is scored by any team.

  2. During stop time in the third period.


9.  Games Running Late


If the referee and the scorekeeper feel the game will go past the allotted ice-time, they will have the right to shorten any periods/games. It is imperative that the games proceed on time.

10. Game Sheets **


It will be the responsibility of the home team to fill out the game-sheet first and pass it onto the visitor team. Remember to Print names and put correct numbers beside each name . Once the stickers are on the game sheets, please ensure to put correct # beside the players name. If the players name is not on the sticker, (before January 30/22) please print the player’s correct name and assign a #. Ensure that the visitor team has sufficient time to fill out the game-sheet prior to game time. It will be the responsibility of the visitor team to fill out the game-sheet and bring it to the timekeeper’s box before the game.  Any team delaying this will be given a minor “delay of game” penalty, at the referee’s discretion. Also, as of January 30/22 there will be no more written in names on game sheets aloud.


NOTE: As soon as the league has rosters for all teams, the time keepers will be provided with three “roster stickers” for each team for each game (3 copies of game sheets).


11. Official Start Time


The time clock will start to run at 25 minutes of which the first four minutes is designated for a warm-up. The horn or whistle will sound after the warm-up and the teams will have one minute to have your starting players ready to go.  Any team that cannot get the starting line-up ready by the 20-minute mark will be given a minor “delay of game” penalty. If a team cannot field a starting line-up after 10 minutes, the game will result in a forfeit.


***Important note***  

If a team does not have enough players at the 20-minute mark, a minor penalty will be assessed for delay of game.  The clock will run and at the 15-minute mark, one goal will be awarded to the non-offending team. At the 10-minute mark, another goal will be awarded and the game will be forfeited and a $50 fine will apply to the offending team.


12. High Sticking the Puck


High sticking the puck is NOT a penalty however it will be blown down if the offending team plays the puck before the other team touches it.  The face-off will be where the high stick occurs.


13. Shooting the Puck over the Glass


There will be no penalty assessed for a goaltender or player who shoots the puck over the glass UNLESS, in the referees discretion, the goaltender or player did so to delay the game.  


14.  Tie Games at the End of Regulation **


If   game ends a tied at the end of regulation. There will be a 5 min. 3 on 3 overtime period. If tied after overtime. Game result with a tie. Both team receive 1 point.

Winner of the overtime game gets 2 points and losing team in overtime gets 1 point.

Section 4 – Penalties


1. Penalty Time


  1. Minor Penalties are assessed 3 minutes in length (2 min. during stop time)

  2. Major penalties are 7 minutes in length (5 min. during stop time)


2. High Sticking


  1. Any contact on and opposing player with the stick above the waist may incur a minor penalty

  2. Non-Intentional high sticking that causes injury will procure a major penalty.

  3. If the injured player cannot continue playing in the game, the offending player will receive a game ejection with the major.

  4. If intentional high sticking occurs, that player will receive a match penalty which carries a major and possible suspension.


3. Penalties


Any Player who receives four penalties during one game shall be automatically assessed a game ejection. These penalties may be any combination of minor, major or misconduct penalties. It will be necessary to produce a substitute to serve the penalty. No substitute is required if the fourth penalty is a coincidental or major penalty. This includes players and goaltenders.


4. Bench Minor Penalties


Bench minor penalties only count towards the individuals penalty count when he/she is identified. Teams that receive a bench minor penalty must appoint a player on the ice to serve the penalty, unless the player on the bench can be identified. If a team takes too long to name a player the referee will appoint one.


5. Game Ejection


This applies to the game being played; no suspension will be assessed unless any player abuses this rule. The player can play the next game.


6. Game Misconduct Penalties


Any player, except the goalie, receiving a game misconduct penalty will be ruled to the dressing room for the remainder of the game. A substitute will be required to serve any penalties the player received prior to his game misconduct.

Ten minutes will be charged in the records against the player for his/her game misconduct.


7. Ten Minute Misconduct Penalties


Any player, except the goalie, receiving a ten-minute misconduct penalty will be ruled off the ice for ten minutes of playing time. A substitute will be required to serve for any penalties the player received prior to his game misconduct. A player must substitute for a goalie receiving a ten-minute misconduct penalty.


If the ten-minute misconduct penalty happens in the last ten minutes of the game the player will be ordered off the ice to the dressing room. In a goalies case, if no backup is available immediately than the team will have the time remaining to dress another goalie. If this is not done, the offending team will forfeit the game. The officials mark the game as a suspended game. The league president will note the game as a “forfeit”.  


8. Gross Misconduct Penalties


Gross Misconduct Penalties shall be assessed when any person conducts him/herself in such a manner as to make a travesty of the game. An automatic game ejection will be assessed. This type of penalty is a non-time penalty. A total of ten minutes will be charged in the records of the charged player for his/her Gross Misconduct.

If a referee or scorekeeper suspects that any player, person or coach is under the influence of drugs or alcohol is causing any disruption of the game, the referee will assess the individual a Gross Misconduct.

Any individual using lewd hand motions gestures, or racial remarks will be assessed a Gross Misconduct.  


9. Match Penalties


The following is a list of Match Penalties: Spearing, Butt-Ending, Pulling Hair, player wearing tape or other materials to give themselves an advantage in a fight or altercation, Head Butting, or Kicking.


10. Match Penalties on Officials


Any Player or Coach or Trainer who intentionally touches, holds, punches, body checks, trips, threatens, or attempts to strike, or deliberately strike a referee, timekeeper, or league officials before, during or after a game shall be assessed a Match Penalty.


11.  Verbal Abuse of Officials


If a player verbally abuses an official (swearing, name-calling, chasing, etc.) and does not stop when warned by the official, the player will receive a BOG (Balance of Game) penalty which means that player is out of the game without suspension.  The referee will notify a player from the offending team that the penalized player must leave the game within thirty seconds. The referee will skate to the opposite corner of the exit to avoid further verbal abuse. If the player is not removed from the ice within thirty seconds from the warning, the team will incur a minor penalty for delay of game.


12. Hitting From Behind


Any player who checks or makes contact from behind causing the player to be foiled or lose control will be assessed a minor penalty and a game ejection. A major or a match penalty will be called if necessary at the referee’s discretion.


13. Fighting and Roughing


  1. Game ejection will be assessed to any player(s) that fight.

  2. Dropping your gloves, regardless of punches thrown or not, will result in game ejection.

  3. Aggressor and Instigator penalties will be assessed to the player identified by the referee.  Suspensions may be handed out by the referee in addition to any game ejections.

  4. A minor penalty for roughing will be assessed to any player who having being struck, shall retaliate with a blow or attempted blow.

  5. A player who does not retaliate will not be assessed a penalty for violation of rules.

  6. Players wearing ring(s) tape or any other material on their hands and using such to gain an advantage to inflict injury during an altercation or fight, shall be assessed a match penalty, plus any other penalties they may incur.

  7. A “Third Man In” joining in a fight or altercation, shall be assessed a game ejection penalty, unless instructed to assist by game officials.

  8. In situations where two players are both being ejected from the game for fighting, the visiting player shall leave the ice first.  After the next stoppage of play, the home team player shall leave the ice and proceed to their dressing room. This will help to prevent off ice altercations.


14. Off Ice Altercations


Any player or players involved in off ice altercations, such as fighting, pushing in hallways, lobbies, dressing rooms are subject to a suspension on top of the on ice infractions that occurred.  This suspension will be given after a review by the Referee in Chief.


15. Play-off Eligibility **




Skaters and Goaltenders on the 30 man roaster must play a minimum of three games during the regular season to qualify.


Goalies- Goalies can be picked up off the goaltender list, however, once a goaltender has played for a team and they are eliminated, he cannot be picked up by another team for a later round.



16. Suspensions


Suspensions can be given out to any player who receives a penalty for:

  1. Gross Misconduct

  2. Match penalties

  3. Off-ice altercations

  4. Any other incident that the League feels upon review requires suspension.


How suspensions are decided


Suspensions will be decided through a “Review Process” by the Referee in Chief.  The suspensions can carry a length of one game up to and including expulsion from the league.  The suspension process will follow these steps.

  1. The referee calling the penalty will make his report to the Referee in Chief no later than 48 hours after the incident in writing either through fax or email.

  2. That report and any other information regarding the incident (from teams involved or witnesses) will be sent to the Referee in Chief.  

  3. The Referee in Chief will take all documentation into consideration and make his/her decision.  The decision by the Referee in Chief is FINAL.

  4. The decision will be forwarded on to the team reps and will also be posted on the League website.


*******Important Note*******

If a player is under review for suspension, that player CAN play until a decision has been made.  Once the decision is made, that player is not eligible to play until he has served his suspension.  If the referee making the call within 48 hours of the incident makes no write-up, the Referee in Chief will not review the incident and no suspension can be enforced on that player.


It is the responsibility of the team representative or alternate to notify his/her player of suspensions. He will also ensure that a player who is suspended does not play.   Any player found participating in a game while under suspension will be subject to further suspension and the team will forfeit the games.




17.  League Standings


Should any teams be tied in points after completion of the regular season, to determine the final standings the following will apply:


    1. Should any teams in the top six be tied in points, the team with most wins and NO Forfeits will be declared the higher in the standings.*Teams without Forfeits get higher spot in the standings*


    1. If still tied, the team with the best goal percent would qualify. The goal percent of a team is to be determined by dividing the number of goals PLUS goals against into the total number of goals for, with the team having the highest percentage winning the higher position.


Goal % = Goals for ÷ (Goals for + Goals against)


    1. If the teams are still tied, then the team to qualify would be the team to score the first goal in the game between the two teams.


    1. If the teams are for some reason still tied, then the team with the least amount of penalty minutes would apply.


    1. If the teams are still tied, qualification will be determined by a coin toss.


18.  Playoffs



Best of three playoff format

First and second place teams at the end of  the  regular season get a bye into the semi finals.

Playoff schedule will be updated though out playoffs to affectively make use of all ice slots.


Please send any photos for the FAN GALLERY to 

Thank you from all of us at El Fuego, the unofficial fansite!